Dang, its coming, but what's the point really? We shouldn't follow the graphics and visuals hungry approach of games. Here's some links for what the big boys are doing.
I'm just throwing down links of things i came across. The apple 3-D desktop came from Bjorn Lee's fb wall. I learnt about Sun's education platform at NP, they're using it now.
Apple's 3-D desktop
http://www.macrumors.com/2008/12/11/apple-exploring-3d-desktop-and-application-interfaces/
Sun's 3-D desktop
http://www.sun.com/software/looking_glass/index.jsp
The description of project looking glass
http://www.sun.com/www.sun.com/web_site/en_US/products-n-solutions/edu/feature/lookingglass.html
Java for education: Project Wonderland
http://java.sun.com/javaone/sf/2008/articles/projectwonderland.jsp
Structure on project wonderland
http://developers.sun.com/learning/javaoneonline/2008/pdf/TS-6125.pdf
Immersive education links: http://blogs.sun.com/VirtualWorlds/entry/what_is_immersive_education
Sun's Blog on the matter: http://blogs.sun.com/kevinr/
I was once told that one should watch apple patents for their ability to write what's important without giving away the technology and the technique. haven't read an apple patent ever yet.
IP. Important. But expensive.
Showing posts with label semiotics. Show all posts
Showing posts with label semiotics. Show all posts
Thursday, December 11, 2008
http://www.yomiuri.co.jp/dy/features/0002/
winners of the yomiuri shinbun cartoon competition. The single frame cartoon genre. How do you put so much information into a single frame?
Meaning, color, while cross-referencing the manga genres. (got it by surfing off a friend in Japan's fb) Isn't it strange how we seldom get connected to what's happening in the other parts of the world? It takes so much effort and understanding to track it, its learning which makes it fun, but it takes time.
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